Valley | Review


Explore the vast and beautiful world of Valley using the power of the L.E.A.F. suit: a fierce exoskeleton that grants exceptional speed and agility along with the phenomenal ability to manipulate the life and death of all living things.

Experience the adventure of a lifetime

Valley is a First-Person adventure unlike any other. Hidden deep within a remote region of the Rocky Mountains, you find yourself bewildered within a secluded valley. With the power of a recently discovered L.E.A.F. suit (Leap Effortlessly though Air Functionality), run and jump your way through beautiful forests, dangerous ruins and vast environments; all the while utilizing the power to control life and death to uncover the startling secrets of the mysterious valley.

Be forewarned, with these new-found abilities comes a daunting repercussion: the more you experience death within the valley, the more the valley will die around you.


When I started playing Valley and managed to get into it, there was one thing that I noticed… It was that this game is very different to Blue Isle Studios previous outing with Slender: The Arrival.

The bug bearer for me with this game though is how the story is set up at the beginning. It basically starts with a voice mail message, there is no explanation as to why you are going on this expedition to find the Lifeseed. After you get through the initial opening for the game, this is when the story comes into its own and really starts to drag you in; this is done mainly through voice recordings and findings throughout the worlds.

Another irritation for me was that you don’t really learn too much about the characters within the game, there are little snippets, but there isn’t any depth to this, and you’re left wanting to know more, and sometimes begging and asking the game to tell you more, but nope, nothing more comes.


As you are exploring the world there are notes that are left about which give you more idea of the story and what has happened within the area previous. I really like the way that these have been done as they do add more immersion to the worlds as they only show up when the cursor is placed over them, which means you do have to look for them and spend time exploring the worlds if you are wanting to fully 100% the game

The story does follow a linear path and with the worlds designed as nicely as they are, it would have been nice to have had the game open world and been able to go where we wanted, or at least stroll away from the path of the story at times. If you do sweep the areas which you can go to, you will be rewarded with medallions and acorns, which will open up secret areas for you.

Worlds are beautifully designed and the graphics and lighting are fantastic. Even though the areas are linear, they do feel vast and there feels a lot to see. However, even though there is a lot to see, there doesn’t feel a lot to do. You can trapes through the world and every now and then there will be things to collect or something new to see.

Start off as a normal person who moves very slowly which is rather annoying – Until you get LEAF suit, which you can use to literally fly through the levels. You can gain good momentum with the suit and jump great heights as well as negate rather large gaps across valleys.


You can upgrade the leaf suit and with this you will quickly access the double jump system for it, and be able to reach higher than you could ever dream. There is also the viper coil which you can add to the suit which will allow you to swing to places that would have otherwise been inaccessible.

Using the extra features on the suit does use energy bars, which once depleted means you will have to refill them. This isn’t really much of a problem as there are plenty of orbs which you can use to re fil with throughout the different areas.

But this is where it gets interesting with the suit, as one of the most unique features for the suit is that you have the opportunity to grant life to trees and animals throughout the world, however you sacrifice your own energy, or you can drain life from woods and animals for your own benefit.

Puzzles within the game aren’t challenging and you will find it quite easy when it comes to doors, most of which you will figure out pretty quickly.

Beautiful music which accompanies the game and different areas brilliantly, the melodic sounds seem to reverberate around and give your ears that overwhelming sense of joy.

Overall, this is a good game, however there are times in which it feels like it does lose its way ever so slightly, which was disappointing, that combined with the poor opening let the game down some what.

I’m going to give Valley a 7

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