Toki Tori 2+ – Review

Toki Tori 2 was originally released on the Wii U back in 2013 and has followed the latest trend for the Switch which is to port over as many Wii U games as possible, well, you have to be honest, not many people played the games that came out on the Wii U and with the growing boom that the Nintendo Switch is seeing, why not get those games on there and give people a chance to try them, and give the games a second breath of life.

Toki Tori 2 is a 2d side scrolling puzzler where the main aim of the game is to interact with creatures that are on the screen, doing so will allow you to progress and progress until finally, you reach the end of the level and you can move onto the next one. The controls for the game are very simplistic and easy to use, it’s a 2 button control with the A button providing a whistle to attract creatures or other things, with the B button doing a stomp kind of movement which can break floors, cause creatures to move away into other positions, helping you get up to higher levels etc.

The game starts off easy enough simply taking you through the levels giving you easy puzzles to solve, but the further you go the harder it gets and soon after playing it isn’t long before the game starts to test you, and with a 2 button control I did wonder whether they would keep the pace or just throw you under the bus. The bus came faster than anticipated, which if I’m honest was good, I don’t think with games and controls like this there is too much need to be messing around, if you’ve got the content to challenge regularly then don’t hold back, go for it and Two Tribes certainly have gone for the ‘balls deep’ approach, which I approve of.

So don’t let the look of the game lure you into a false sense of security, it may be a cute little chick that’s on the screen with other nicely designed and coloured animals, but this game will screw you over faster than a Barcelona train ride. Some puzzles require you to get several creatures into position and make sure that they’re where you need them to be when they have to be… Otherwise, it’s all going to go south and that was one thing I loved, the timing and concentration needed

One thing that did appeal to me with the game was the beautiful use of colours and how the game was designed, it was bright, lively and felt like a game that (if I had one) I could get my child to play quite happily. The game is sharp looking as well, which I approved of, there was detail there in the level design and coupled with the wonderful use of colours made it a magical masterpiece of colours and entertainment.

The beautiful vistas that you can view throughout the game come in the form of Grasslands, Waterfalls and a Volcano, and they all play at 60fps on Handheld and TV Mode.

One niggling frustration that I had with the game though is that should you get stuck on a puzzle that’s it, you’re there until you figure it out and I will admit that there were a few occasions I was stuck on puzzles for about 10 minutes trying to figure it out by trial and error before I eventually gave in and looked for help online. God bless the internet.

One brilliant little change that has been introduced to the game since the Wii U version is the ability to call in a checkpoint where ever you wish. I know it can’t help you complete the task at hand, but it gives you a very easy way to reset the level should things go a little pear-shaped.

The Switch version of this game is the best version that is going currently, mainly due to the portability aspect of it, and if you’re not bothered about the level editor which is available on Steam, I would highly recommend this version for you to play.