The Technomancer | Review
The Technomancer takes you to Mars, where you live as a mage-warrior. You’re capable of harnessing destructive electrical powers amplified by cybernetic implants. Feared and respected by all, you are on the verge of completing your initiation rite to become a fully-fledged Technomancer.
The Technomancer is meant to be an epic journey through forgotten cities and the rite of passage to becoming a fully fledged Technomancer. However, I found the game very boring and very linear. Area’s are open for you to wander pretty much where ever you want to, however on a story based level you have to follow the route given, it’s not like you can run off and do other missions in the meantime.
There are side quests that are to be completed, which more often than not required you to beat someone up and earn XP to level up your character. This is where you get to level up your character and boost his stats to make him the ultimate Technomancer. You do learn a lot about the world as you’re going round, however for me it still doesn’t help with how the game looks, which I’ll go onto shortly.
I didn’t really see any depth to the game and the overall feel and play of the game felt quiet wooden. This was especially true to the combat… All I found myself doing was jumping out of the way and attacking people.
The initial training that you are given is very basic but also left me feeling very confused. There was so much to take in and learn that I couldn’t remember most of it when I was in the game. There we’re different stances that you could learn, but with different buttons to press for each I just went with the basic attack. There are 3 stances each of which have different weapons attached to them. Warrior stance using a staff, Guardian staff uses a Mace and Shield and Rogue Stance has a pistol and knife.
The training could have been simplified, and it could have been a lot easier to do, I can understand why they have done it, as you need to learn everything the Technomancer brings to the table, but what they bring to the table could have been simplified.
Easier button control of actions can go a long way, I hate having to play a game and feel like I’m having to play a musical instrument, that’s how many combinations you’re having to learn to get the right stance going. There is no need for it and I can see a fair few people getting frustrated with this.
When I was going through the worlds and fighting off whatever the game decided to throw at me, I found myself sticking with the warrior stance. Mainly because that stance has a disrupting kick that, when you catch your enemies with it as they go to hit you, knocks them off balance and allows you to get some of your own attacks in. Combining that with the staffs powers, it did make some of the battles a bit easier than what they should have been.
The movements when walking feel rather wooden, and running doesn’t really help when you’re in the world, and I have to be honest, with the graphics not being the best, there’s not really much goodness to see and admire.
I found the worlds quite bland, it was like looking at a plate of Broccoli and Cauliflower and Carrots. Plain, boring, not very appetising, but some appeal there. There was something about the shapes and the design that got to me, and I couldn’t quite put my finger on, a little rough around the edges maybe.
I also felt that the character design within the game could have been better and a lot more cleaner, crisper too. Some of the voice acting within the game is also of a level that I think, for a game this size and for the price it’s going at (£44.99) the quality of the voice acting should be better.
There doesn’t feel like there is any energy being placed into it, as though the direction given to the voice actors was lacking. I’ve listened to characters tell stories in different games, and I have been left stunned by how brilliant it is, and how that voice acting told the story and had me in the feels. This just feels like someone has hammered a two by four with some rusty nails.
The actions you take within the game do affect what happens later on in the story, but when the story being told is falling flat, and sometimes unnecessarily over acted, it’s hard to make those connections with the characters, to tell how you should be feeling at points in the story. Most of the time, I sat there just thinking ‘Meh’, next mission please.
I did like the crafting within the game, and the ability to make my own weapons as well as armour, there was some pretty decent details brought to this, and it’s just a shame that the rest of the game seemed to let it down.
I haven’t ran into any bugs within the game, frame rates seem to be fine, however the loading times could be slightly better.
I don’t think I have been this harsh in a review before, but when I played the game, it had me wondering, and when I’m kindly sent a copy of the game by the devs/publishers I also play through and try and think how much the game is going to sell for, and then see if my prediction is right…. As you will probably have guessed what I’m about to say now, this game is by far nowhere near the £45 it is currently going for… (Although you can pre order it for £40 digitally)…
I have to admit that there are better game options out there, and the level this game is at it wouldn’t surprise me if this could run on a 360 or PS3. The game lacks finesse, its lack’s the sharp edge that this gen of games needs, and for me the quality is a massive let down.
The Technomancer is getting a lowly 5 from me.