Subaeria – Review

About Subaeria
Combining platform and clever puzzle gameplay mechanics with roguelike elements, Subaeria’s single player campaign challenges their skills to control the movements of their adversary robots with the help of their drone and abilities. Each level is procedurally generated and gradually increases the puzzle solving difficulty, enabling power-ups and demanding strategic thinking in order to manipulate the surroundings and character’s skills.

Subaeria features include:

    • Pit your enemies against one another and the environment to defeat them.
    • Use skills equipped to your drone to influence your robot enemies and Styx.
    • Every room is a puzzle to be solved with the skills you have on hand.
    • Unlock different skills, buffs and skins at each play through.
    • Explore a new labyrinth at every play session.
  • Review
    Subaeria is a roguelike puzzle oriented adventure game with a crisp visual style and procedurally generated levels that is both fun and frustrating to play. The fun comes in working out how to advance through each room, you play as a female character called Styx who has a penchant for hacking into expods which are a virtual reality device that the residents of Subaeria use for fun. The punishment for crimes in Subaeria is quite strict, in fact it can’t get much stricter as it’s death. The intro is played out via comic strip style scenes and shows Styx being the typically cocky youngster thinking she is untouchable and clever for hacking the expods, however she is caught and as a result both herself and her family are sentenced to be ‘cleansed’. Cleansing does not involve a communal bath however, cleansing in this case is death by murderous robots. Styx runs and avoids the robots but on her return home she discovers that her entire family has been wiped out and so begins her mission to seek revenge on the ruler of Subaeria who is President Dorf.

    Subaeria is played from a sort of top down viewpoint with 3D surroundings which can at times be difficult to negotiate. The levels are split up into different rooms which are either ‘safe rooms’ full of NPCs that have useful information or rooms full of cleaners (death robots). To aid in her quest for justice, Styx has a drone which can be loaded with various apps (50 in total) that will help her defeat the robots and clear the rooms.You can have 2 apps loaded into the drone at any one time and they have a limited use and can also be boosted by using Creds (in game currency). The apps have varying uses which you learn about at the push of a button before equipping them.Ways to kill the robots include turning them against each other as there are different coloured ones and blue do NOT like yellow and vice versa. So if they are in each others line of sight then they will obliterate each other, or you can tempt a blue robot into a yellow laser and gain the same deadly effect.

    The procedurally generated aspect of the game means that no two playthroughs are the same, the apps that show up in one playthrough may change each time and this does add to the replayability factor. There is no tutorial as such, you learn about the different aspects of the game either through the loading screens or from the NPC conversations that take place. When you die (and you will) it’s back to the beginning, this for me is frustrating as I’m a huge fan of checkpoints. I like to play games that don’t punish you for dying by wiping out all the progress that you have made, some may like this way of playing but I’m not one of them.

    There are 10 different endings to strive for which again adds replayability to the title and I did have fun working out ways to eliminate the murderous robots. It’s not without it’s faults but I can recommend Subaeria as it’s fun to play and looks stunning.

    In summary, Subaeria is a visually crisp, sometimes fun and sometimes frustrating puzzle game which does have bags of replayability and is well worth a look.


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