Perfect Angle – Nintendo Switch Review

Perfect Angle is a puzzler in which, as you can probably guess, you have to find the perfect angle of the puzzle, which will then show a certain object or item.

Each puzzle is related to a memory of a gentleman, who you are going through the different thoughts of his life, from spending time with their grandchild on the beach with a bucket and spade, to enjoying an ice cream.

This was one game when I checked it out that I was looking forward to reviewing, however, there was a kind of a sour taste after playing it, there were elements of the game which were a little off for me that I’ll get into later in the review.

What I did like about the game was the artwork and music that accompanied the puzzles or was used to demonstrate the story behind the object once complete. The artwork was simply beautiful and was illustrated magnificently. The music throughout the puzzles was soft and calming, quite like the story.

One of the issues that I had with the puzzles is that the area and design surrounding it had nothing to do with the puzzle itself, which kind of caused confusion in a way when trying to figure out what was needed. This is where the hints came into it, you start the game with 5 and once these are used you get another one after such a length of time, I think it was about 2 minutes or so. The hints showed you the shape you should be looking for, it would then give a colour code to the hint box so as you moved around it changed between red, yellow and green, depending on how close to the conclusion you were.

This was all well and good, but I can see this being put to better use. There isn’t any difficulty setting within the game, and I personally think that some could easily be put in. The level it’s currently at with the hints could be used for a normal setting, a harder setting with no hints available, and an easy setting where there could be a colour code available with no other hints. This would make it a lot better for people to pick how they would like to play the game and pick whether they would like it to be a harder experience, just normal with a few options, or and easier more relaxed experience.

Another thing that annoyed with the game, actually, another 2 things that annoyed me with the game was that the controls were inverted with no way to change them. I struggle with left and rights, it’s just me, so to have something inverted really messes with me and causes issues, now, I would have a problem with this if I could switch them to normal, so left is left and right is right etc. But you can’t, so trying to play this game, which to get to that point, takes finesse at times as you have to stop right on the spot it wants, so the number of times that I would get confused and press the wrong way and its gone and I have to try and find it again, got rather annoying.

The second thing from this was the constant vibrating of the controller as your turning around and looking for the ‘perfect angle’. Again, this is something that could be within the difficulty setting with the controller vibrating when you’re getting close to solving the puzzle, not constantly as your moving, it gets did get rather irritating at times.

Also, I found the speed of each puzzle to be rather inconsistent with some feeling really loose and flying around and others like I’m dragging a ball and chain about. I’m not sure if this was done on purpose but I felt like it wasn’t needed and a constant speed would have been better for each of the puzzles.

Overall the concept of the game was brilliant, I love the puzzle ideas and having to find the perfect spot to get through to the next one, it’s different to your normal puzzlers, there were just a few elements that needed tweaking and changing for me.


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