Middle Earth: Shadow of Mordor Review
This is a game that I have been looking forward for a long time. Ever since I first saw it announced I have been looking forward to this game, and the video and information trailers and releases that have come out have only cemented that.
The game in itself is a beautifully vast and well detailed world. With the world being so vast their are plenty of things for you to do, even after you have completed the main story. There are loads of side missions to keep you busy, so this game will have you putting in the time and effort to complete it.
The fighting system within the game has a very Batman Arkham series feel about it, and the buttons are very similar with the counter and attack buttons. The executions you can do as well as VERY gruesome, but they are brilliantly done and have a satisfying feel to them, specially if it’s on an Uruk or Orc which just wouldn’t die and now suddenly BAM! There head has been chopped off and is rolling on the floor.
There are Forge towers within the game, what this does is, should you die within the game it gives you a point where you can re spawn afterwards. You will automatically respawn at the closet one, so it’s a good idea to unlock as many as you can as you go through each of the different areas within the worlds. They also allow you to advance time, which does mean that when you have killed some Uruks etc, this will allow others to take there place.
Another good thing about this game is that you can choose how you play. You can go in stealth and take people out silently, or you can go in all guns blazing, however be wary that if you do choose this way then you could find yourself overran by the enemy….quite quickly as well….A good tip is to use the environment to your advantage. There are plenty of Barrels, nests and other items you can use to distract your enemies.
The character models in the game are few and far between, with the same model showing up in Uruks, Orcs or Slaves throughout the game. For me, this really shouldnt be, and there should be a lot more character models within the game. If they were using them in different areas, then fair enough, I may not have noticed as much, but to see 2 or 3 of the same model in the same area, and sometimes stood pretty much together is rather unacceptable to me.
Another thing that gets to me with the AI characters is there reactions to everyday things. Yeah OK, its good they react to a dead body and investigate, but sometimes, there just plain idiotic. An example of this would be when i reached a Stronghold, there was a room full of Uruks, so I managed to shoot a barrel, kill them all bar one. The one I didn’t kill managed to run out of room, reset as thought nothing had happened and then walked back in and wonder why all his mates were dead. As though he had no recollection of the huge explosion that s just happened…. Confused Joon.
I’ve found as well that sometimes it can be a bit confusing about where to go and what to do. Theres lots of things to do, but when several things are marked up big and bright on the map, do you have a choice of where to go, or are you meant to do one before the other? As there’s no sign, I’ve been just doing whichever I wanted to first. Which in a way is a good thing, you’re not stuck in a single pattern of which missions and people to go after. Making it that one game isn’t the same as say your friends. You may do something completely different to you friends and unlock things differently.
There is a perk system within the game where you can unlock either your Ranger or Wraith skills. You may wish to concentrate on just one, but I’ve been going after them all as they all give a very good base to build your character up.