Level 22 | Review

Are you late for work again? On your last warning? This is the predicament that Gary finds himself in. After a heavy nights drinking to celebrate his birthday, Gary finds himself waking up late, which has put him late for work…again, if he is late one more time, that’s it, he’s fired! You’re job in Level 22 is going to be to get Gary to his desk without anyone noticing.

Your job is to make sure that Gary sneaks into the building and gets to his desk without anyone seeing him. Simple I hear you say?

To start with, yes, but the further you get and the more levels you complete the harder and more complicated it gets with basic disguises and other methods from earlier levels no longer working. Gary does have help in tiny amounts from his friend Marty who phones with hints and tips about the different colleagues and items that are of use around the building.

I quite enjoyed the game, the variety to what you had to do with puzzles the variety of ways that you could sneak past people, from colleagues falling asleep, hiding behind newspapers to hiding under a cardboard box.


You can tell that for the developer this game was a labour of love, and although it isn’t the longest game you will play there has definitely been a lot of care and dedication to it. The game is laid out and designed very smartly with a top down pixelated kind of style, and although the levels aren’t the longest there will probably be a lot of head scratching to be done, as there are instances where some of the actions you have to do aren’t that clear.

The game is backed by a fantastic little sound track which does help create the atmosphere to Gary’s epic journey up to the 22nd floor and his desk.

The controls for the game are really simple to get to grips with, with the stick being used to control Gary’s movements and camera angles. The D-Pad is used to select items and the A button is used to pick items up.

There are items to collect around the world, which as Marty explains at the beginning of the game, are his from when he was employed at the company and didn’t have chance to pack them up when he left so they were scattered around the company. Sounds like a really nice place to work doesn’t it?

I was lucky enough to be given a code not only for Xbox One, but the Wii U version as well, so I could test the games performance on both machines, and how they squared up graphically. Now, I know you’re going to say that there isn’t any chance that there could be any difference in the graphics with it being designed the way it is. You know what? You’re right, there isn’t, as you can see from the screenshots placed below, one side is Xbox One and the other is Wii U, and side by side as you can see there is no obvious differences in the way the game looks, which for me is fantastic.

Level-22-800x400 | Level-22-2-800x400

In terms of performance, again I can’t fault the game at all, just like the Xbox One version of the game, the Wii U’s version is solid and this was something I was looking for in particular, to see whether the differences in hardware etc caused a difference in performance.

But I can honestly say with hand on heart, that both stood the test and I was impressed with the performance from the Wii U version, and for me the only difference in the game was that the Xbox One version has achievements, that was it.

It was quite a different type of game for me to play, im not usually one for puzzlers like this, as most of the time I find my brain can’t really work them out and the wife dives in to help me out with them, but this was fairly easy going, there we’re times were I was sat scratching my head but overall it was a very enjoyable experience!


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