Greedfall – Review


The Old World is dying. The continent is polluted, overpopulated, and plagued by a deadly, incurable disease. Its weary population grows desperate.

But there is a glimmer of hope on the horizon – an Island, remote and hidden, has been discovered. Teer Fradee… a land spared by the Malichor plague, a haven of life, wild and untampered by mankind. It is the promise of riches, but also represents the best hope for mankind to find a cure to the Malichor. On the hunt for the cure, explore a fresh new world as, alongside settlers, mercenaries and treasure hunters, you set foot on this remote island seeping with magic.


I have to be honest that Greedfall only came onto my radar not long before launch, however, it did pique my interest pretty quickly with the trailers that had been released. The game looked solid, I love my RPGs like this and the setting seemed to be perfect for it.

The game is set in Ter Fradee, where you are part of a congregation, your cousin has been named Governor and you are part of his aide and are there for diplomatic relationships between the islands many inhabitants.

I kind of enjoyed it part of the game, it made the answers that I had to give during conversation all the more important. Am I going to rub a group up the wrong way with my decisions? Or am I going to rub another group up the wrong way by siding with this one? Keeping a fine balance was important and increasingly difficult at times, but then again, as we know in politics, it’s impossible to keep everyone happy, and this was my mental thought throughout when playing.

I was very impressed with the world that the game was set in, a beautiful island with bustling towns as well as a lovely open world to roam at my pleasure. The wealth of choices that you had in the game, especially with missions was also good, however, I would get the main mission which was part of the story and suddenly I’m finding other smaller missions popping up as well, or someone would be there with a smaller mission to add to my list and I found at times there were quite a few missions piled up for me, which isn’t a bad thing, but it can be a little overbearing when you’re trying to figure out what to do next.

One thing I will say when it came to conversations and the animations or mouth movements of the characters, is that these are absolutely terrible. The movements are nothing like what the character is saying and is just a mesh of opening and closing of the mouth. This is definitely something that needs working on if possible, think Mass Effect: Andromeda, but for me personally, a lot worse.

In regards to the combat within the game, personally, I had no problem with it. I picked a magic character which is pretty standard for me and really liked how the combat worked, using a defensive spell to block, then you had the standard attacks, plus other attacks that used a combination of right trigger plus A,B,X or Y. So nothing overly complicated, I can’t comment on the other classes available though as I haven’t given them a try.

The one thing I will say about the combat is that I found the character movements quite wooden and not as flexible and ‘loose’ as other games, which made the combat at times feel like a runaround, fire spells, let my mana replenish, and shoot again. I did have the ability to block with one spell which was attached to the ‘B’ button, but other than that I found the combat not really much of a challenge and this was partly down to the movement of the characters.

There is a skills tree within the game which you can pick and choose how you develop your character, there are some things that are more useful to certain characters, but it would depend on your playstyle, for my magic character, I concentrated more on science and that side of things. There would have been no point me levelling up weapons based skills as I didn’t use them. That was the good element that I enjoyed through the game, you can build your character how you want. I could have easily given him magic powers but concentrated more on weaponry, but I personally found that a waste, and felt a more scientific approach was more suitable to how I was playing.

I have mentioned a few negative things within this review regarding Greedfall, but take nothing away from it, I have thoroughly enjoyed my time with the game and will continue to play it. There is the framework there which shows this series has the potential to be very good, and this is hands down Spiders best game to date. I think with a little more polish this game could potentially be a surprise package and be one of the best RPG’s of the year, but it is being held back by little niggles, which hopefully will get ironed out.

Would I recommend Greedfall? Definitely, yes. Its a brilliant RPG with a fantastic world to explore and an intriguing story.

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