Far Cry 5 – Review

The Far Cry series has always been one of my favourites, I have enjoyed each of them to do date with number 3 being my personal favourite. So when 5 was announced and all the little titbits were shown from screenshots to trailers, my excitement started to grow and I couldn’t wait to get my hands on the game… Fast track forward a bit and my excitement suddenly turned to despair as the game was announced as being delayed, my heart sank, a game I had waited months for, I was going to have to wait a little longer for. Luckily, it wasn’t too long to wait as the game was only delayed another month, I could deal with that.

When I finally managed to get to play the game the opening sequence does set the scene nicely for the game, then the opening island that you have to liberate sets the tone for what you’re going to be up against. The Opening Island is kind of used as a more tutorial island to get you used to the game, the buttons, and mechanics. Especially when it comes to shooting the auto rifle, this does indeed take some getting used too.

One thing that you will notice when you get into the world is just how stunning it is. The world is vast and beautifully designed, and when you manage to get into a helicopter or a plane, you will get to see truly how gorgeous it is.

What I liked the most about this game was the fact that it doesn’t hold you by the hand, it gives you the missions, but you have to check on the map where the mission is and make your way there. There is no mini map available, which I am presuming has been done to get you to explore the world and everything that it offers, which there is a lot of things to do.

A gripe I had with this was that a lot of the side missions were very repetitive. It tended to be things such as rescue this person, steal this vehicle back etc. I didn’t find this with the main story missions, they tended to be fairly varied as you went after each member of the Seed family, and this is testament to the game, when you went into another family members territory, you can feel the difference in the game, you can tell there is a personal stamp from whichever family member’s territory it is. The music and atmosphere for each area has been brilliantly scripted and gives each region more character as well as adding that personal panache from the regions leader.

One thing I will say about the game is that it has the Far Cry stamp on it, the formula is pretty much standard from other Far Cry games, however in this one, instead of going around and unlocking radio towers or the like, to unlock items on your map you have to collect little tourist maps which are dotted around the world.

There are plenty of weapons available within the game, from melee, hand pistols, auto rifles and bows, there are plenty of ways to customise your style. Whether you like to go in up close and personal and do takedowns, sneaky shots from distance, or go in all guns blazing, there is a style for everyone. Personally, I found the auto rifles to be too crazy and fly all over the place when shooting, which is why I love the bow, you can sneak around and take people out before they know you’re there. Take a pistol as well to add some fire power to your arsenal and for me you’re good to go.

The best part of the game for me, is when Boomer came into my life…. That little guy is the best thing in Far Cry 5 in my opinion. For those who don’t know, Boomer is a dog, he is man/womans best friend in this game, and I have to admit that he has saved my bacon on more than one occasion. There has also been a time where I have been otherwise pre occupied fighting a bear, that he has single handedly taken out an outpost I was trying to Liberate. There are other people that you can have at your side throughout, but Boomer for me has been the best, he brings me weapons if I need it, loots bodies for ammo and whatever else they have on them and has been the one companion I’ve been able to make a connection with.

Despite all the good within the game there are a few things that are few things that still get to me that is apparent in a lot of other Ubisoft games. These are the repeated use of character models and the dopiness of the AI.

People who follow and read my reviews will know that character models being used multiple times and having them show up pretty much next to each other in the same area to me is unacceptable. I know this is done to save on development costs, as it’s easier than have 100s of models being used, why not just use 20, 30 maybe even 40 models. That may seem like a lot of different models, but when you place these into a vast world such as the one created for Far Cry 5, that can then become very sparse and you’re going to get a lot of models overlapping. Which in this day and age shouldn’t happen, but I don’t think it will ever change until the tech or something comes along to speed up the production of character models for NPCs.

The AI within Far Cry 5 to me is very dopey, the characters will instead of staying where they are and or being subtle about movements, just run around between cover like headless chickens, before stopping, ducking down, getting back up, shooting for a bit and then repeating the same ridiculousness, and trying to shoot a moving target on this game is pretty much useless, your best bet is to wait for them to finish what they’re doing and come out of cover before shooting, as I have found it very hard to shoot someone running as the mechanics of how the bullets travel, to me, just don’t do what they’re supposed to.

Don’t get me wrong, this is a very good game, with a variety of things to sink your teeth into, even though some of them do get slightly repetitive. If you’re a fan of Far Cry games, I would highly recommend getting it, if you love your open world games and being able to go and do what you like in the order of your choosing, this is a very good game for that and one of the things I love the most about it. Not going point to point, but making your own journey out of the game, this is how I like my games, leaving the freedom and creativity to me, to make my own story.