Doodle God: Ultimate Collection – Review


UNLEASH YOUR INNER GOD AND CREATE A UNIVERSE!In this addictive, ALL ages, puzzle game mix and match different combinations of fire, earth, wind and air to create an entire universe! As you create each element watch your world come alive as each element animates on your planet. The new “Planet” mode offers a new challenging way to create a universe of your dreams.Of course the universe was not created in a day. You’ll have to work your up from a simple microorganism to create animals, tools, storms and even build armies before you have what it takes to build the universe! But beware, the power of creation may have unintended consequences, inventing the wheel might just trigger a zombie plague… Don’t worry, you are not alone on this cosmic journey! Every time you successfully create a new item you’ll be rewarded with the wit and wisdom of some of the greatest philosophers and comedians of all time. Unleash your inner god with Doodle God™!


I first played on Doodle God when I had the game on my PS Vita, and I absolutely loved it, it was a brilliant time waster when I was on the go, and I have to be honest here, the transition to home console isn’t the best.

Especially after a couple of years of being out on the Vita. The reason I say this is because the only change to the game that I can see that has been added is the side questions, which again is the same as the main chapters.

In Doodle God the main aim of the game is to mix elements together to make new ones. The more elements that you make, the further you get through each chapter. Each chapter then progresses through ‘life’, you get the basics elements like stone, sand, ashes, fire, water, wind and it then progresses through the technology and science. There isn’t any more to it than that, I mentioned the side quests above and these are the same as described above, simply finding elements to progress.

When the game is finished there is no replayability to the game, all achievements can be achieved in one play through as long as you don’t use the hint function. If you do use the Hint function, then you can play through again, but I think it would be pretty mundane to do so. The game can also be completed within 2 to 3 hours, but this is all dependant on how quickly you figure out the elements which again does get a little tedious unless you’ve written down your combinations as you’ll end up recreating ones you’ve already got over and over, and it can get quite frustrating.

When it comes to creating the elements, I took the thought process of picking things which would go together, kind of like when putting 2 colours together to create another one. However, there are times when this doesn’t quite play out.

Sure, you have your simple ones such as water and alcohol to make vodka, air and energy to make a storm, but then you get ones like fish and plankton to make whale? How does that grow to the size of a whale? Genetically modified plankton? The Philosophers Stone required quicksilver and a demigod… Surely the Life Element and Stone would have made a better choice? I thought that would have made it better seems that the Philosophers Stone is meant to be an elixir for life….

The controls weren’t too bad within the game, the left stick controlled the left side of the screen and the right stick controlled the right side of the screen. The going back between the categories got annoying as it used the triggers on the controller, however the B button which I am more used to going back with reset both sides of the screen, and I found myself pressing this out of habit, and it did take some getting used too.

Overall this game is OK for easy achievements and a quick game to play through, however the lack of depth that it entails and the lack of any replayability make for a huge stumbling block for the game.


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