Dead Effect 2 | Review


This action sci-fi shooter is looking to push the boundaries of first-person shooters to new levels with slick graphics, rich narrative and RPG elements. Train, develop your character, collect and upgrade countless weapons, gear and body implants and take control of the monster-infested ship.The story will take you back to the ESS Meridian, right to where the original plot ended. However, you are not meant to take a rest; something is brewing deep within the recesses of the spaceship. It is much more dangerous than a horde of the undead – it is threatening to enslave your mind and bend it to its will. Are you going to fight back?


Right from the start of Dead Effect 2 you can see and tell that this isn’t a AAA game, the menus look tacky, their design isn’t the most elaborate, and this is the first screen that I’ve looked at.

With a name like Dead Effect, you would think that it would be a mash up of Dead Island meets Mass Effect. Well my friends, you would be right. Zombies in space.

When you start Dead Effect 2, you are graced with the choice of playing as 3 characters, each one with there own unique abilities so that you can use the one that’s right for your play style.

You have Gunner, who is a heavy weapons specialist, Jane, who is a more of an assault pistol type girl, and then you have Kay who is your Close Quarters Combat and comes armed with Dual wielding swords. Such excites.

I decided to choose Jane for the all round average play that it looked like she brings. The graphics within the game I can only describe as “I’ve seen better”. Rough on the edges but with enough details to class it as an OK job. Definitely not the worst graphics I’ve seen, but then not the best, but as I was repeatedly told within my email from the developers, this isn’t a AAA game.

The story is basically that a colony of humans from earth are being carted off and while aboard the Ship, they find they are free from the constraints of Earth when it comes to science and what they can practice, experiment, and create. Like all experiments, something goes wrong the leader is killed, and the army order that all his creations are put into freezing or eliminated, and this is where the story kicks off.

You go through missions within the game, fighting off the soldiers that’s been sent to get you so that you can live and survive with a stranger that you just met. I thought the story was a good one, I just felt that what has let this game down massively is the interaction and how the game is designed.

As you go through the missions, these take you through different sections of the spaceship, which you can always revisit other areas to collect any loot you may have left behind. This was probably my favourite aspect of the game, the RPG elements was one of the reasons that I would go back in the game and get more stuff.

Instead of having nice and tidy menus to talk to other characters it looks more like a block of mess in which you pick options ranging from Dialect to upgrades, mission select as well as being able to wander around on your own. The game does need tidying up in terms of the menu and dialect, this could have been done a lot more subtly in my opinion. Even the markers that show over items in which you can select seem oversized and rather bulky. There are a lot of items within the world which are interactive and these come in the shape of finger scanners, health booths and mini puzzles. Which with the puzzles and the finger scanner, after I got used to what to do, were fairly simple to get through.

You rank up within the game, and after each mission your score throughout the missions counts towards your rank. The higher you rank up the more the enemies that you face will rank up, which didn’t seem to cause too much issues, mainly because s you ranked up, you unlocked upgrades to enable, which meant the game was kept at a level playing field. Which I thought wasn’t too easy, but wasn’t overly difficult either, and felt just right to be able to play through the game and enjoy the story.

Something else that I wanted to mention as well and that is in regards to the voice acting, which at times was simply awful, I don’t think I’ve seen so much wood since I went to a lumberyard.

Overall, the game isn’t groundbreaking or bring anything to the FPS genre, however it does have a nice story to it and the ranking system allows the game to up itself at a steady and nice pace. If you can get past the bad voice acting and poor design of the menus then I would recommend giving this a go.


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